GURPS Martial Arts brings fighting styles from throughout history to Fourth Edition. GURPS Martial Arts for 4th edition is a mature product that embodies the. GURPS Martial Arts is a source book for the GURPS role-playing game, published by Steve Jackson Games; the most recent edition was scheduled to be . or point your World Wide Web browser to: ~ftp/GURPSnet/www. The GURPS Martial Arts web page is at

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GURPS Martial Arts

Yes, if you buy from one of these links, Amazon pays a percentage to SJ Games! So, I need to make sure that if I attack you, I do so in a way that you can’t defend properly against, which means that I should feint against you, but knowing that I’ll feint, you might evaluate and, if so, I might be better off evaluating first as well.

Find More Posts by Mailanka. Thanks for the update. Mailanka put me and another friend of his through the same tactical situation several times. As a Taekwondo instructor, I’m always interested in how game systems handle Martial Arts.

I found this made all three moves more interesting, but didn’t unbalance anything in particular. GURPS also has other tricks, as gurs turns out.

Perks are where it’s at! The second time, it was a different game, with spearmen losing arms and getting disarmed left and right. Moreover, having all those techiques listed on one’s sheet encouraged players to try those moves out.


Inscrutable masters from hidden temples. GURPS, as always, exceeds expectations Not all combat options map to techniques and styles, however. I doubt anyone remembers it, but I found many of the suggestions useful.

Recreate the martiao fighters in the world, or create a style to fit a new campaign, Martial Arts has the techniques and guidelines you need.

Sean Punch black-and-white pages, softcover. Find More Posts by Joseph Paul. What’s your effective skill between Counter Attack and going after the Vitals? Tags japanmartial artsmartial arts campaignsignature movestrademark moves Thread Tools.

GURPS Martial Arts

It really felt like an interesting game every time, even though I was facing the same Ashigaru and the same bandits. That’s where Perks come in. Sign In Don’t have an account?

The extreme potential complexity of GURPS martial arts becomes a feature, not a bug, and people begin fighting in a very complex way. Perks really provide that. Marial my example above about the Judo 18 guy who doesn’t bother with Arm Lock because his Judo is more than high enough. The time now is Now, this caused problems, but it meant that two different styles that both had Judo and Karate were distinct, because one had X and Y, and the other had A and B.

Originally Posted by Abaddon Written by Sean Punch and Peter V. Dell’Orto Edited by Sean Punch. Way of the Warrior — A bounty of material of interest to Martial Arts fans, including new styles, rules for Technical Grapplingand more.

[Martial Arts] What I learned running GURPS Martial Arts is – Steve Jackson Games Forums

I also allowed players who were evaluating to make rolls against certain skills or IQ to understand something about their opponent.


April Japanese edition. Chinese Elemental Powers — An extensive and flavorful example of using powers to represent Chinese-inspired magical arts. I did eventually modify Evaluate some.

It’s just that techniques aren’t where you go to write out how your character fights What you currently have is that Arhs techniques are easier to pull off by default than Average techniques That is, both a Hard technique at -2 and an Average technique at -3 cost 3 points to max out, but the Hard Technique is paradoxically easier to pull off by default, and less worth your time to study.

And this isn’t entirely gurls. Ages ago, I posted a thread arrs questions about how to run a successful and dynamic martial arts game. Find More Posts by Wraithe. All times are GMT A few maneuvers have lasting consequences, like feints or AoAs, but those tend to last no longer than a single turn, and then everything resets to its original point.

He can and should still use Arm Lock, and if you want to remind a player to do that, you simply note down a special armlock “signature move. I dont gups I could get a link artd your previous post that started this?